aonly9470
Posts : 107 Join date : 2014-04-01 Age : 27 Location : Australia
| Subject: Grimm variety Wed Apr 02, 2014 5:17 pm | |
| why don't we allow people to create grimm? what I mean is that there are like 6 types of grimm and 3 could be counted as "bosses" so why don't we have a grimm "dictionary" where player-made grimm (staff approved) can be used to add variety in certain plots where the characters are sent to hunt down grimm or get ambushed by grimm. | |
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DrGustave Moderator
Posts : 941 Join date : 2013-09-11 Location : East coast USA Eastern Standard Time
| Subject: Re: Grimm variety Wed Apr 02, 2014 5:32 pm | |
| Actually, we do have custom Grimm, a whopping seventeen of them to be exact. They can be found here. It is a bit hidden away as we are sort of in the middle of making the process 'better', but it is inside of Approved, then to Worldbuilding, where it is then stickied at the top. | |
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Byan_Crimson
Posts : 138 Join date : 2014-04-04
| Subject: Re: Grimm variety Tue Apr 08, 2014 2:46 pm | |
| Why not make a "Creatures of Grimm" creation section just like the character creation? followed by the "approved Grimm" section, or a section called "The Grimm Encyclopedia", where the approved Grimm are stored with the following format which should cover all of the Characteristics.
Creatures Of Grimm
Name:
Habitat
Category/Size:
Description:
Armor Rating *= None EX: beowolf from Ruby Trailer
**= Light EX: "Nevermore"
***= Average EX: "normal" beowolf
****= Moderate EX: Ursa Major
*****= Heavy EX: Death Stalker
Attacks
Weaknesses/Vulnerable areas | |
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| Subject: Re: Grimm variety | |
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