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| | Kirkka Scarlet | |
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Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Kirkka Scarlet Thu Sep 12, 2013 9:17 pm | |
| CHARACTERName: Kirkka Scarlet Age: 29, Born on the 8th day of the 8th month. Gender: Female Symbol:- Spoiler:
Occupation: Groundskeeper at Beacon Academy. She also does work for the Kyronic Order from time to time, but that is generally much less known. Appearance: Kirkka is six feet(183cm) tall and weighs in around 161(73kgs)pounds. She has dark red hair tied into two ponytails going halfway down her backside. Her eyes are a dull grey color, except while actively using her semblance, in which they are faintly red. Her typical attire while working at Beacon is grey cargo jeans, a short sleeve shirt of varying color, and large, fairly heavy boots. On her back is a staff holster, which carries her staff in the event she isn't holding it. It is strapped very securely to her, and removing it would be difficult if she didn't want it to happen. Her belt has several small pouches and loops on it, and she is often carrying gardening tools on her. The pouches are filled with either Dust canisters for her staff, or used as pockets to carry other small things. Her symbol is seen on a pouch on her left side. Her battle gear resembles this attire, but with a six foot staff in her hands instead of blades. The primary color is red, with dark red borders matching her hair color, and some white mixed in as well. The material it's made out of is quite durable, but still cloth. It likely would only provide a very small amount of protection against attacks. Her upper arms and shoulders are protected by metal plates, however, giving her some defense but not restricting her movement. The design allows for high mobility while only giving light defense. History: Kirkka was born in a relatively small farm town in the Kingdom of Vale. With only a handful of guards in the town, most of the farmers trained to defend themselves against Grimm attacks. The Grimm never made a direct attack against the people there, but working in the fields was always a dangerous task, and only in very rare cases would people do it alone. Kirkka took an interest in Dust and Aura at a young age, when she watched a skilled Huntsman dispatch several Grimm by himself. She studied these things hard, learning what she could from passing Huntsman and Huntresses, and eventually left her town at 14 years of age to study at Sanctum, a combat school. She practically drowned herself in her studies, learning as much as she possibly could about Dust, Aura, and the world revolving around those things. Upon graduating, she was accepted into Beacon Academy, and placed on Team Kyanos. She didn't approve of being selected at team leader, but she understood why she was picked, as her abilities lended greatly to her skill as a leader and tactician. Three and a half years later, Kirkka and her team left Beacon Academy and Vale entirely, but gave no reason why to anyone. A year and a half later, Kirkka returned, and requested a job at Beacon Academy. She was hired as the Groundskeeper, leaving her to tend to the gardens and courtyard. She has been there ever since, but leaves the school quite often for unknown reasons. She and her team keep to themselves when asked about why they left. According to official school records, the whole team graduated Beacon, even though they left halfway through their final year. Personality: Kirkka is friendly and often well-mannered. While she typically won't initiate small talk with others, she happily holds conversations that they start with her. Her emotions are quite well controlled when she needs them to be, and rarely acts on them without thinking. She does get fairly angry easily when someone damages or destroys something she worked on, such as the Gardens at Beacon Academy, or even just damaging the courtyard. In combat, Kirkka maintains a cool, calm persona, despite often using copious amounts of fire dust. Strength: Kirkka excels at tactics in combat. She will often take lead of those who are on her side in a situation that requires such tactics. This ability of hers stems from her semblance, which allows her to easily keep track of a battlefield with a sixth sense. As for fighting ability, her CQC skills are heavily weighted on the defensive side. When fighting with others, she uses distractions and defense to keep opponents away from her while she retreats to a safer place. Weakness: In combat, Kirkka has limited offensive skill. She isn't very strong, relying on Dust from her staff to provide attacks. Her semblance is a utility ability, which provides her very little benefit against creatures who have no Aura, such as Grimm. In a solo fight, she can't make much use of her strengths due to not having allies, and will try to avoid combat when possible. Semblance: Kirkka's semblance is Harmony. She is able, using her own Aura, to strengthen or modify the Aura of another person. Typically this results in a simply enhanced version of their own Aura, or enhancing the healing ability of their Aura. This can be used to treat wounds that normally cannot be healed with one's Aura. This ability also grants Kirkka the ability to “sense” others nearby. When she concentrates, she is able to detect most auras, allowing her to find people more easily. She is able to passively use this ability but it tends to only work for people she is familiar with, such as her teammates, friends, and allies she has spent time with. While using this ability, her eyes change from a dull grey color to a faint red. General Combat Abilities: In combat, Kirkka uses her semblance to gain a tactical advantage whenever possible. She prefers to remain in the back lines and focus on supporting allies in various ways, from tactical control, to using her semblance and strengthening attacks or healing others. When she is engaged in combat, her primary focus is to disable her assailant through the use of momentum, ice, and strength enhancing dust. She fights very defensively, using her staff to maintain distance between her target, allowing for easier dust attacks. She is exceptionally skilled at staff combat, but without high strength, her attacks are weak, meaning she almost always uses dust to enhance her strikes. WEAPONName: The Danger Zone Primary Form: The Danger Zone is a six foot long staff made up of three equal length segments. The end of each section is enlarged, containing a system for dispensing Dust, and a magnetic locking system, allowing each piece to be held together. Each end is able to hold two dust canisters, which are easy to replace. This allows Kirkka to have up to 12 different types of Dust at once(assuming there are that many). The segments of the staff can be rapidly separated and recombined in any order and direction, allowing the use of any of the Dust types. Secondary Form/Function: Kirkka only rarely uses this method, as it is only beneficial for very close quarters attacking. Separating her staff into one four foot and one two foot staves, she can dual wield them, using the short one like a tonfa and the second as just a short staff. Without a lot of upper body strength, this style isn't very effective, but she does train with it a little bit just in case its ever needed. Third and Storage Form:The Danger Zone also comes with a broom attachment used for sweeping and other broom-like functions. When being stored, each segment can compress by half a foot, and are stowed on her back in a holster. The holster is designed to pull on one segment, and the other two will connect as each piece leaves, allowing for fairly quick drawing even though the weapon is quite large. History: The Danger Zone was created by Kirkka during her time in Sanctum. It is made of a lightweight metal alloy and partially hollowed. It was crafted as a staff because Kirkka's typical on-hand weapon on her family farm was a broom, or stick of some type. Using this felt natural, and she has some staff training. As she mastered its use, she named it The Danger Zone, by request of her sparring friend. Her friend often joked that is was impossibly hard to get close enough for melee attacks, due to the staff keeping an opponent at range. Theme Songs: Main and Combat.
Last edited by Kooplah on Fri Nov 22, 2013 1:30 am; edited 23 times in total | |
| | | R3dder
Posts : 179 Join date : 2013-09-05
| Subject: Re: Kirkka Scarlet Thu Sep 12, 2013 9:35 pm | |
| Just one tiny little thing. I don't really consider her going overboard being a weakness. Could you maybe put something that makes her a bit more vulnerable? Examples include: poor social interaction, lack of ranged attack, weak aura, ect. Thanks! Also, it seems that you forgot to mention her aura capabilities! | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Kirkka Scarlet Thu Sep 12, 2013 9:47 pm | |
| I forgot to update my Weaknesses section. Woops. Updated!
I also added a new section, General Combat Abilities, which describes her standard tactics in battle, along with how her aura is used. | |
| | | R3dder
Posts : 179 Join date : 2013-09-05
| Subject: Re: Kirkka Scarlet Thu Sep 12, 2013 9:52 pm | |
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| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Kirkka Scarlet Sat Nov 02, 2013 7:46 pm | |
| - Pre-Edit:
CHARACTERName: Kirkka Scarlet Age: 29, Born on the 8th day of the 8th month. Gender: Female Symbol:- Spoiler:
Appearance: Kirkka is 183cm tall and weighs in around 73 kgs. For you savages using feet and pounds, that's 6 feet tall and 161 pounds. She has dark red hair tied into two ponytails going halfway down her backside. She wears grey cargo jeans, short sleeve shirt, and boots. She always carries a sophisticated looking broom with her wherever she goes. Her symbol appears on her belt pouch on her left side, which is filled with something but as its closed, it cannot be seen. - Vox made me a render!:
Her appearance changes quite a bit from time to time. She occasionally wears clothing similar to this picture, just without the swords. It is multiple shades of red, made of a very strong, durable material. It has some armor pads on the upper arms and shoulders, meaning it is possibly her combat clothing. The design allows for high mobility while only giving light defense. She sometimes wears it without the armor as a dress. Personality: Easy-going and friendly, Kirkka is happy to hold conversations with others, but typically doesn't start them. She likes giving out advice to others about anything they ask. She hopes its useful advice in the cases when she has no idea what they are talking about! Kirkka enjoys gardening, and loves her job at Beacon as the groundskeeper. History: Kirkka grew up in a town on the edge of the Vale country/land. The town was small and typically didn't have much defense against Grimm creatures. As such, many townsfolk were taught at a young age some basic combat skills. Kirkka took an interest in dust and magic, and studied on the side of her family farm since she was only a few years old. She eventually left to study at Sanctum, before transferring to Beacon Academy. She was a member of Team Kyanos(KYNS). She didn't really want to lead the team, but she grew into it and had an enjoyable four years with them. Upon graduating, Team Kyanos headed outside of the Kingdom of Vale for reasons they would not say. Kirkka returned a year later, alone, and requested a position within the Academy and was given the groundskeeper job. She's been there ever since. Strength: Superior CQC defense, strong support and defensive abilities. Weakness: Tends to go overboard when defending allies/innocent people. Fire is included. Focuses heavily on defense and crowd control, leaving her with low offense ability. General Combat Abilities: Kirkka tries to keep a distance in fights, using terrain, and walls and shields formed with dust to defend allies. When confronted by melee combat, her stance is defensive, and her attacks are quick and weak, focusing on distraction and disorientation. Any powerful attacks would be powered by dust, but she tends to avoid using these unless she is alone. WEAPONName: The Danger Zone Primary Form: The Danger Zone is a three sectioned staff that is 6 feet long and it is one and a half inches in diameter. Each section is 2 feet long, and contains various types of dust in each tip. The end of each segment is flat, with a maglock device on each end to allow for sturdy connections. Below and around the maglock is dust containers which can be easily replaced. The sections can be combined in any order to place various types of dust at the end of the full version. There are larger amounts of red dust contained within the staff throughout the mid sections, as Kirkka's primary fighting style is fire support. Her abilities consist of fire control and summoning for various tasks, from fire walls, to fire shields, to cauterizing wounds. It doesn't hurt, I promise! Secondary Form/Function: Separating the staff and holding two sections can allow for faster use of various types of dust. This is also often used for close quarters combat when long ranges attacks are rarely an option. Third Form/Function:The Danger Zone also comes with a broom attachment used for sweeping. History: The Danger Zone was created by Kirkka during her time in Sanctum. It is made of a lightweight metal alloy and partially hollowed. It was crafted as a staff because Kirkka's typical on-hand weapon on her family farm was a broom, or stick of some type. Using this felt natural, and she has some staff training. She mastered its use as a defensive tool, and then created it as an Advanced Dust Storage and Distribution Device, as it is capable of carrying quite a large amount of dust.
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| | | Drake Ferrox Moderator
Posts : 642 Join date : 2013-09-20 Location : Hull, England
| Subject: Re: Kirkka Scarlet Sat Nov 02, 2013 9:27 pm | |
| Checked over, approval from myself. Slight concern over the auto-detection of others auras but I suppose that's something best to sort with people involved (as some people's auras might be fragmented, altered, cloaked etc.). So with that, approval from me.
Edit: Approval confirmed after Aura edit and detailing. | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Kirkka Scarlet Fri Nov 22, 2013 1:13 am | |
| - Spoiler:
CHARACTERName: Kirkka Scarlet Age: 29, Born on the 8th day of the 8th month. Gender: Female Symbol:- Spoiler:
Occupation: Groundskeeper at Beacon Academy. She also does work for the Kyronic Order from time to time, but that is generally much less known. Appearance: Kirkka is six feet(183cm) tall and weighs in around 161(73kgs)pounds. She has dark red hair tied into two ponytails going halfway down her backside. Her eyes are a dull grey color, except while actively using her semblance, in which they are faintly red. Her typical attire while working at Beacon is grey cargo jeans, a short sleeve shirt of varying color, and large, fairly heavy boots. On her back is a staff holster, which carries her staff in the event she isn't holding it. It is strapped very securely to her, and removing it would be difficult if she didn't want it to happen. Her belt has several small pouches and loops on it, and she is often carrying gardening tools on her. The pouches are filled with either Dust canisters for her staff, or used as pockets to carry other small things. Her symbol is seen on a pouch on her left side. Her battle gear resembles this attire, but with a six foot staff in her hands instead of blades. The primary color is red, with dark red borders matching her hair color, and some white mixed in as well. The material it's made out of is quite durable, but still cloth. It likely would only provide a very small amount of protection against attacks. Her upper arms and shoulders are protected by metal plates, however, giving her some defense but not restricting her movement. The design allows for high mobility while only giving light defense. History: Kirkka was born in a relatively small farm town in the Kingdom of Vale. With only a handful of guards in the town, most of the farmers trained to defend themselves against Grimm attacks. The Grimm never made a direct attack against the people there, but working in the fields was always a dangerous task, and only in very rare cases would people do it alone. Kirkka took an interest in Dust and Aura at a young age, when she watched a skilled Huntsman dispatch several Grimm by himself. She studied these things hard, learning what she could from passing Huntsman and Huntresses, and eventually left her town at 14 years of age to study at Sanctum, a combat school. She practically drowned herself in her studies, learning as much as she possibly could about Dust, Aura, and the world revolving around those things. Upon graduating, she was accepted into Beacon Academy, and placed on Team Kyanos. She didn't approve of being selected at team leader, but she understood why she was picked, as her abilities lended greatly to her skill as a leader and tactician. Three and a half years later, Kirkka and her team left Beacon Academy and Vale entirely, but gave no reason why to anyone. A year and a half later, Kirkka returned, and requested a job at Beacon Academy. She was hired as the Groundskeeper, leaving her to tend to the gardens and courtyard. She has been there ever since, but leaves the school quite often for unknown reasons. She and her team keep to themselves when asked about why they left. According to official school records, the whole team graduated Beacon, even though they left halfway through their final year. Personality: Kirkka is friendly and often well-mannered. While she typically won't initiate small talk with others, she happily holds conversations that they start with her. Her emotions are quite well controlled when she needs them to be, and rarely acts on them without thinking. She does get fairly angry easily when someone damages or destroys something she worked on, such as the Gardens at Beacon Academy, or even just damaging the courtyard. In combat, Kirkka maintains a cool, calm persona, despite often using copious amounts of fire dust. Strength: Kirkka excels at tactics in combat. She will often take lead of those who are on her side in a situation that requires such tactics. This ability of hers stems from her semblance, which allows her to easily keep track of a battlefield with a sixth sense. As for fighting ability, her CQC skills are heavily weighted on the defensive side. When fighting with others, she uses distractions and defense to keep opponents away from her while she retreats to a safer place. Weakness: In combat, Kirkka has limited offensive skill. She isn't very strong, relying on Dust from her staff to provide attacks. Her semblance is a utility ability, which provides her very little benefit against creatures who have no Aura, such as Grimm. In a solo fight, she can't make much use of her strengths due to not having allies, and will try to avoid combat when possible. Semblance: Kirkka's semblance is Harmony. She is able, using her own Aura, to strengthen or modify the Aura of another person. Typically this results in a simply enhanced version of their own Aura, or enhancing the healing ability of their Aura. This can be used to treat wounds that normally cannot be healed with one's Aura. This ability also grants Kirkka the ability to “sense” others nearby. When she concentrates, she is able to detect most auras, allowing her to find people more easily. She is able to passively use this ability but it tends to only work for people she is familiar with, such as her teammates, friends, and allies she has spent time with. While using this ability, her eyes change from a dull grey color to a faint red. General Combat Abilities: In combat, Kirkka uses her semblance to gain a tactical advantage whenever possible. She tends to stay off the front lines when possible, focusing on getting people to work together. When engaged, she will attempt to distract or slow down enemies with the use of Dust from her staff. She has a particular like for flame, but it can be difficult to control due to its nature. In melee combat, her defenses are very strong due to having a long reach weapon and being well trained in it. She takes a defensive stance and will prioritize not taking damage and slowing the opponent down or disabling them. Strong attacks are rarely made, only if she's confident that it will land and serve its purpose of stopping or killing the target. WEAPONName: The Danger Zone Primary Form: The Danger Zone is a six foot long staff made up of three equal length segments. The end of each section is enlarged, containing a system for dispensing Dust, and a magnetic locking system, allowing each piece to be held together. Each end is able to hold two dust canisters, which are easy to replace. This allows Kirkka to have up to 12 different types of Dust at once(assuming there are that many.). The segments of the staff can be combined in any order and direction, allowing the use of any of the Dust types. Secondary Form/Function: Kirkka only rarely uses this method, as it is only beneficial for very close quarters attacking. Separating her staff into one four foot and one two foot staves, she can dual wield them, using the short one like a tonfa and the second as just a short staff. Without a lot of upper body strength, this style isn't very effective, but she does train with it a little bit just in case its ever needed. Third Form/Function:The Danger Zone also comes with a broom attachment used for sweeping and other broom-like functions. History: The Danger Zone was created by Kirkka during her time in Sanctum. It is made of a lightweight metal alloy and partially hollowed. It was crafted as a staff because Kirkka's typical on-hand weapon on her family farm was a broom, or stick of some type. Using this felt natural, and she has some staff training. As she mastered its use, she named it The Danger Zone, by request of her sparring friend. Her friend often joked that is was impossibly hard to get close enough for melee attacks, due to the staff keeping an opponent at range. Theme Songs: Main and Combat.
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| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Kirkka Scarlet Fri Nov 22, 2013 1:34 am | |
| Rewrote General Combat Abilities section to account for lack of glyphs and added detail. - Spoiler:
General Combat Abilities: In combat, Kirkka uses her semblance to gain a tactical advantage whenever possible. She prefers to remain in the back lines and focus on supporting allies in various ways, from tactical control, to using her semblance and strengthening attacks or healing others. When she is engaged in combat, her primary focus is to disable her assailant through the use of momentum, ice, and strength enhancing dust. She fights very defensively, using her staff to maintain distance between her target, allowing for easier dust attacks. She is exceptionally skilled at staff combat, but without high strength, her attacks are weak, meaning she almost always uses dust to enhance her strikes.
Added Storage Form to weapon section. - Spoiler:
Third and Storage Form:The Danger Zone also comes with a broom attachment used for sweeping and other broom-like functions. When being stored, each segment can compress by half a foot, and are stowed on her back in a holster. The holster is designed to pull on one segment, and the other two will connect as each piece leaves, allowing for fairly quick drawing even though the weapon is quite large.
Minor edits to wording on various things. | |
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