RWBY: The RPG

A role playing website based on Monty Oum's RWBY. Create your own character and weapon. Choose to protect the peace, or ruin it.
 
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 Rachael Lorelei

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Sumdumguy

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PostSubject: Rachael Lorelei   Rachael Lorelei Icon_minitimeMon Nov 11, 2013 1:09 am

CHARACTER

Name: Rachael Lorelei

Age: 18

Gender: Female

Symbol:
Spoiler:
 

Occupation: Beacon Student

Appearance: Rachael is a canine fauna with pale yellow hair, ears, and tail. Her skin is a healthy peach color, and her eyes are yellow. She stands at about 5' 10" and has a slender, somewhat curvy body with a somewhat generous bosom. She often wears a blue long sleeved shirt over a tan blazer and white dress shirt, with a bow around her collar. Her grayish blue skirt reaches down to her knees, very little skin showing since her thigh high socks cover most of it up, and her shoes are brown loafers. She has a belt that wraps around her skirt that has five pouches on the back. On the right side there are vials of reinforced glass that contain powdered dust. These vials are made specifically of reinforced glass to make sure they don't break and powdered dust goes flying everywhere. On the left side of the belt rests her weapon, the Exuberant Hell, and the belt has a circular buckle. Rachael is almost always wearing Reverie, another of her weapons.

Rachael:
Spoiler:
 

The Belt:
Spoiler:
 
History: Rachael was born with a silver spoon in her mouth, and was born to a family full of hunters and huntresses. Her parents treated her with much love and care as she grew up through her years and she enjoyed every moment of it. Despite her parents being rich, she was never greedy or selfish. She loved helping others and was always willing to solve other's problems. It was a joyful existence that Rachael loved every moment of. She was never exposed to the outside world, however.  She never knew why, but her parents refused to let her leave their property, which was a large house in the middle of a large forest. They brought in special tutors that taught her all the things normal schools did, but she was alone. She couldn't make friends because no one ever came over, the teachers didn't seem too interested in becoming friends with her. All she had was her parents and anything they bought her.

As she grew up, she became very observant, insightful, and perceptive. She could point out details most people couldn't, solve problems by finding an easy solution in seconds, and even predict events and get them right. She had so much time to herself that she learned about nature and the way life worked entirely by herself. Rachael was happy with herself, and was very grateful about what she had, but she was still curious about what was out in the world. So one night, she snuck out and ran into the forest. It was a frightening experience, considering it was dark and she could barely see. Even her night vision from being a faunus did little to help. Eventually she decided to go back home, only to be stopped by a beowolf. It was both strange and terrifying to see a Grimm, something she only read about in books. It was wounded, limping as it stumbled upon and chased Rachael through the woods. Eventually it stopped, having lost enough blood to cause it to seemingly pass out. Upon returning to her house, the little 13 year old faunus girl found something horrifying.

Her entire house was on fire.

There stood several lone figures close to the house, wearing strange clothes, all with the same symbol on the back of their outfits. It was a symbol that Rachael had seen only a few times in books. The White Fang had set her house on fire. Not only that, but Rachael could see her parents just in front of the house, being held by the men. It was only a few seconds later that one of them shot both of her parents in the head. Rachael's only reaction was to scream. The White Fang members noticed and frowned before the began to run after her. Before they could, however, she managed to escape back through the forest she ran from originally and lost them. It was too dark for them to find her and they simply left. Tired, lonely, and hungry, Rachael collapsed on the ground and passed out.

The next few days were a blur of emotional stress and confusion. Upon waking up, she returned to the now charred remains of her house and found that her parent's corpses were now gone for unknown reasons. Everything she owned, and everything she loved had just been taken from her in just a few moments. All she had left to do was walk to the nearest town, which just so happened to be the her aunt and uncle lived in. She walked there over the course of a few hours, dealing with fatigue and a lack of food. It was a painful trek that Rachael barely realized was happening, as she was still mostly in shock over what she saw the night before. Upon reaching her aunt and uncle's house, it was already mid-afternoon, and they were confused why she was on their doorstep all bruised and crying. After a brief explanation, they took Rachael in as if she were their child and began raising her from that point on.

It took almost a year for Rachael to get over her mental stress before she was even remotely close to normal again. She was changed, for the worse, but she could still smile regularly at least. A few years later she was admitted to a local academy for those who wanted to be hunters and huntresses. Rachael began to take classes regularly, and forged her own weapon here before reaching her final year at the academy. At this point, she was 17 and still living with her aunt and uncle. Over the years she spent with them, they taught her things they knew about being hunters, and passed down a mysterious gauntlet to her. Upon coming in contact with the gauntlet, she was thrust into a dream-like trance as reality began to warp around her. She began seeing visions of people running through a forest, holding the same gauntlet as she was while fighting off other humans. Eventually they found a small hole in the ground that they entered which lead to an area that appeared to be a hollowed out tree. There, they left the gauntlet sitting on a stone pedestal that was clearly moved there by someone else. After placing the gauntlet, she exited her trance and was violently thrust back into reality.

About a month after getting this gauntlet, Rachael was about a week away from going back to the academy. It was the end of a long break, and Rachael was enthusiastic and felt that she was ready to begin her final year there. Unfortunately, fate decided it wanted to scar her once more. Upon returning from the first day of school, she returned home to find that the house was empty and quiet. Normally she was greeted upon returning home, but this time she was not. Upon exploring the house, she found a note on the kitchen table. Or at least the remains of one. It was torn up into too many pieces for her to put back together and read, so she merely threw it away. It was still quiet in the house, so she assumed they went grocery shopping or something. This assumption lasted only a minute, as upon entering the living room, she saw why it was so quiet. On the floor, were the mutilated corpses of her aunt and uncle. they were dead. Just like her parents.

Rachael couldn't handle the stress, as she immediately screamed at the top of her lungs. It happened again, and she didn't even realize it was happening when it did. And now it was starting to quickly peel away at her sanity. She was only 10 before, and didn't realize quite what was happening, but now she knew exactly what was happening. And now she was paying the price for someone else's crime, mentally. Not knowing what to do, she turned towards friends she made in the academy for a roof to sleep under. She bounced back and forth between houses and the street almost every week. It wasn't pleasant in the slightest. As she did so, Rachael began to think, and she did so in a very negative way. Since she was closer to different people now, she began to see just what people were like and how they acted. There was hardly a time that someone was truly nice to her. At least half of the buildings she slept in she did so because her friends either snuck her in or annoyed their parents until they let her stay. Most adults viewed her as a homeless loser with no life or anything to her name.

A year later, after barely graduating the academy, Rachael had changed dramatically. She hardly smiled or even acknowledged people existence. From watching others hate eachother or be greedy and selfish, the negativity began to affect her. And the end result was a bitter, angry creature that cared for nothing, not even herself. She despised all of humanity, and vowed to murder those who took away her only happiness.

Personality: More often than not, Rachael is a rude, bitter, insensitive girl that despises humanity for it's wrong doings. Rather than seeking individuals who are evil to help the innocent, she claims all humans are evil simply for existing. They destroy the land to create cities, drain the world of it's resources, pollute everything, succumb to greed and selfishness and so much more. Rachael was exposed to things like this for a long time, and now it's all she can think about. Despite this, she's perceptive, insightful, and wise far beyond her years, although stubborn and sometimes arrogant. She has a keen eye for almost anything, and has ease predicting events. The only thing that she likes that humanity has created, is music. Rachael has a wonderful singing voice, and is capable of playing guitar, piano, and violin, which she learned about when she was still growing up. She's been playing them for years and is quite skilled in music.

It is possible to befriend Rachael, despite her negativity. It takes time and skill to crack the outer shell that is all of her negative emotions. Inside, if someone can find a way to get to her, she is willing to be nice to someone, it's just a matter of whether they're trustworthy or not. If Rachael finally decides she likes a person, one will find out that she's actually playful and teasing, often joking around and being nice for once.

Strength: Wisdom: Rachael is incredibly knowledgeable of the way life and how its various processes work. When she is given a problem to digest, she does so in around a minute or so and can process a valid reply, answer, and solution to the question/problem at hand.

Perception: Rachael is very perceptive, able to tell and deduce the truth whilst filtering out lies. Should anyone make even the smallest mistake with a lie, she'll call them out on it.

Insight: With her perception, knowledge, and semblance, Rachael can analyze and deduce lies and pick out a few possible truths. While she sometimes has trouble finding these truths, one of them is at least true majority of the time. Although she has trouble finding motivation to do this sometimes.

Weakness:

Paranoia: Sadly, two of those Strengths rely heavily on pure paranoia. She often over-analyzes things and begins to speculate too many possible solutions which causes her to become paranoid and somewhat skittish sometimes.

Wisdom: Sometimes Rachael feels like she knows too much about the world and people around her. Sometimes she begins thinking negatively about those things. Sometimes she wants to eradicate all sentient beings because all sentience does is allow creatures to have intelligence, which is the knowledge of the useless. All animals have wisdom, how much is unknown.

Faunus: Being a Faunus isn't easy. She is sometimes picked on, only to dismiss it as ignorant fools later. Despite it not affecting her all that much -because it's not that often she's bullied- too much of it will cause her to breakdown. She won't become sad/suicidal though, she'll just become angry/homicidal, which she then has to relieve by taking it out on monsters.

Stubborn and Arrogance: Self explanatory.

Semblance:

Capriccio: Rachael's semblance grants her the ability to become more aware of her surroundings via sensing a person's aura. She can learn the aura of a specific person, but only when she becomes emotionally attached to that person, negatively or positively. Otherwise, she just senses aura and reacts to it. In a fight, she can sense a person's aura, when it fluctuates (which is often when someone attacks), which direction it's coming from (any side of her, besides her, in front of her, behind her, even above or below her), how close it is (when she tries to feel a specific aura, she can literally feel it and its distance), and what emotion a person is feeling (but only on one person at a time) When Rachael is feeling for multiple auras, she often becomes more lively, like the name Capriccio implies. She begins to look around and feel all around her for the designated aura(s).

When Capriccio is active, Rachael's eyes turn from yellow to crimson red. When Reverie's enhancing effect is active, Rachael's dark red aura becomes visible as it flows around her. When visible, her aura has no effect except to invoke an unpleasant feeling in the opponents stomach. It can only be felt when close to Rachael.

WEAPON

Rachael has multiple throwing weapons and utilities in the pouches she wears on her belt. These items have no special capabilities, and range from tripwires, to thick cables wrapped around a spool, to knives and throwing stars, to even flash bombs and smoke bombs, to even Dust crystals.

FIRST WEAPON

Name: Reverie

Primary Form: A gauntlet that Rachael wears on her left arm. There are two chambers filled with powdered Dust that Rachael can channel in order to amplify her semblence (doubling the effect) or increase her physical capabilities, lasting only ten minutes if used continuously. The gauntlet itself is made of a strong enough metal to block an incoming strike from a weapon, or normal bullets. A strike from Reverie is relatively powerful, but is mostly limited by Rachael's actual physical strength. Reverie can channel dust to create an effect based off of that dust's element. The effect produced is spread throughout the gauntlet, and upon coming in contact with something, the power of the dust being channeled is fired outwards into a spherical projectile of the dust's element. Doing this reduces the time of the Semblance enhancing effect by a full minute. The amount of dust used can vary, creating more powerful attacks if necessary but lowering the amount of time the enhancing effect lasts by even more than a single minute. The dust channeling can also be used to convert dust into an energy. This energy can flow throughout Rachael's entire left arm (or whichever one Reverie is equipped on). These effects vary just like when firing it as a projectile. Fire dust would set her arm on fire, ice dust covers her arm and gauntlet in a coat of thick ice, lightning dust channels electricity through her arm, momentum dust allows her arm to move much faster and with more force. These effects last the same length as the semblance enhancing effect (10 minutes) when used constantly.

The Semblance enhancing effect that Reverie has can enhance anyone's semblance, but so far it only seems to work on Rachael for unknown reasons. On Rachael, it allows her to better identify who's around her and what they are feeling. She can pinpoint an exact location of someone who is within 500 feet of her and their current emotions. She cannot sense anyone outside of that range, and the farther out they are whilst still being inside her range the harder it is to notice, as well as identify.


SECOND WEAPON


Name: Exuberant Hell

Primary Form: A sword that folds backwards (towards the side that isn't sharp) in half for easier carrying, although it doesn't weigh any less then it already does. It can be held with either one or two hands depending on the situation. The crooked metal bar in front of the hilt is a trigger, and when pulled, uses a small amount of powdered dust contained in a thin tube from the hilt to the blade to fire a small bullet like projectile from the tip of the blade. The bullet is of the same element of dust loaded into the weapon, so it can shoot fire, ice, lightning (etc.) bullets at will. The ammunition is limited to the amount of dust in the blade and the bullets act like real bullets but with the elemental properties of the dust as well. The blade of the sword can also become amplified with the power of dust inside of it, but takes away from the total dust in the weapon which lowers the amount of bullets that can be fired, and lowers the dust supply. If there is fire dust, the blade catches fire, ice dust causes the blade to become coated in ice, electricity dust causes the blade to pulse with electricity, etc. The effects last for ten minutes from full dust to none. The tube that contains dust runs from the end of the hilt to about five inches from the hilt. The indent on the blade will appear to be filled with dust and acts as a gauge to tell Rachael how much dust is left. The less dust there is, the smaller the amount of dust there appears to be on the gauge.

History:

Reverie: Reverie is an artifact originally found by the Lorelei family several generations ago. Since then, it has been passed down as a family artifact and a trophy, rather than something used in actual combat. No person in the Lorelei family was capable of using Reverie, and they had no idea what it's effects were. They didn't know what it did or how it worked, even after extensive research and failed trials. Eventually it was passed down to Rachael, who almost immediately got it to work the moment she came in contact with it. When she touched it for the first time, she immediately went into a trance-like state in which she seemed to be daydreaming about a far off place that felt more like a fantasy. There, she witnessed the group of people who hid Reverie away as they ran away from strangely dressed men. She followed and watched as they hid away Reverie in the same spot that her ancestors found it. Shortly afterwards, her dreamlike trance wore off and she gave the gauntlet the name "Reverie" which means "Fantastical Daydream". It is unknown to Rachael or anyone else as to why these visions presented themselves to her, or as to why she is the only one to get the gauntlet to actually work. She stopped questioning it a while ago.

Exuberant Hell: The name Exuberant Hell was given to this weapon by Rachael, who forged the weapon herself. After reading in various books on how to utilize dust in multiple ways, she forged a weapon capable of using dust to create various effects. She named it Exuberant Hell because the first time she used it she set it on fire with dust, but the blade seemed unaffected. The weapon was forged only three years ago with the help of her parents, and she has had it ever since.


Last edited by Sumdumguy on Thu Jan 16, 2014 8:07 pm; edited 5 times in total
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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeMon Nov 11, 2013 4:18 pm

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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeMon Nov 11, 2013 6:16 pm

Approved.
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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeSat Nov 16, 2013 8:30 pm

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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeSat Nov 16, 2013 8:30 pm

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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeSat Nov 16, 2013 10:33 pm

Done editing. I revised the personality, edited the name of one of my weapons, added to the description of my secondary weapon (I added one sentence) and gave my primary weapon a new ability.
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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeWed Jan 15, 2014 11:04 pm

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Chiu Fong Wong- 1st year student heir of a dead clan
Myung Wen Tai- Experienced huntress driven by vengeance
Rebecca Meskenas- 1st year student with a terrible fear of shirts
Tiaria Azurine- Punch happy 1st year student
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PostSubject: Re: Rachael Lorelei   Rachael Lorelei Icon_minitimeThu Jan 16, 2014 8:55 pm

Revised her history and personality, and made her 2 years older for several reasons. She never gave out her age to anyone, so hopefully it's nothing too big.
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