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 Imperia Orsborn

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Frankenstein Joe

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PostSubject: Imperia Orsborn    Sun Nov 10, 2013 5:10 am

Name:  Imperia Orsborn

Age: 48 20th day, 1st month.

Gender: Female Faunus (Cat)

Symbol:
Spoiler:
 

Occupation: Builder, Mercenary, Assassin, Bounty Hunter. White Fang Member

Appearance: Blond hair and covered in armour, it would show her piercing facial outlines, light blue eyes, small nose and lips while a pair of cat ears to dominating her head. Hair going to just below her shoulders, the only other part of her body exposed would be her tail. The armour relatively a plain black, she would have a small crest on her breastplate and pauldrons as if jagged blades. Blue cloth protecting her underarms and hanging from her shoulder plates. She stands at 6ft and weighs 63kg in her armour.
Face Claim - Urlica Redesma in Red Dragon:
 

History:Unlike her sister, she would have gained both traits from her faunus mother. Having both cat ears and tail, she also suffered more prejudice at the hands of humans than her while younger, even coming to dislike her own father due to the other children. Striving to get a friend, she would decide to make one, then another.  Soon, she would have made her own group of friends, all identical to each other except the original, what would be a different design and more orientated for talking  to only Imperia instead of combating the humans who got too close. By the time she had made this group, she would have already been in the last year of Signal without a true weapon.  Deciding there was no need for her to go to Beacon; she would work on her only craft: Building Androids.  By now unable to have a proper conversation without the original droid, called ‘Milisendis’ by her side, she would cut contact with everyone but her family.  This could only last so long however, with her sister falling in love for the thing she hated: A Human.  The confrontation what occurred made her decide to at least tolerate his presence whenever he was around, though she would come to accept Cecilia’s children, under the thoughts that at least they had faunus blood running in their veins. It also made her see how weak flesh is compared to machinery.  Thus she became the head of her own mercenary group ‘Urban Robotic Omega’, employing her small army of androids as a force for hire. Thus as the only ‘member’ of the group, she has a zero percent casualty rate, using this as a way to get jobs. An expert analyst, she is fully capable as a general and enjoys it, despite herself being unable to use a weapon to defend herself and having to rely on her forces to protect her.
With time however, she soon would meet Maria Fortuna, a White Fang member who she saved after an assassination. Quickly growing close to her, she joined the White Fang to be as close as possible, acting as an engineer for them. By then nearly completely reliant on Maria and Milisendis, with the upgrade of the androids she has and subsequent large amounts of time Milly may be away, Imperia has grown to be just as dependant on Maria as her own creation for everything.

Personality: Socially awkward unless with Milisendis or Maria, she is cold to humans and anyone who would offend her family. While accepting of those who can trace their heritage back to a Faunus within the last three generations, she is still wary around them due to their lack of ‘Superior’ traits unless they are a ‘true’ Faunus, or one with visible traits. To those she views as tolerable or true Faunus, she can jump from kind to sadistic, while also having an unpleasant habit of sometimes going on about her prior battles in vivid detail. While believer of Faunus superiority, she also is rather sexist, deeming females as even more superior, with the belief of Faunus Females being a master race.

Strengths: A genius maker of Androids, she would have spent her entire life developing and designing them to be the ultimate soldiers and companions.  Also an excellent analyst and general, she would make full use of her troop’s lack of pain, need for sleep and ability to see at night, frequently using ambush manoeuvres and night raids.  Due to her cat heritage, her eyesight and hearing are well average, being able to see near-perfectly in the cover of night.

Weaknesses: Defence or offence without her androids is impossible for her, having no abilities with weaponry and even her aura is not strong enough to be used to manifest as defence or offence, with her semblance being locked by the lack of training in her aura areas.  Social contact is also something infeasible without any of those she is already close to,  just freezing up on the spot if they are not close enough. As such she has come to rely on them for most needs, not truly being independent and just dependant on Milisendis or Maria instead of her family.  She also has a hatred for humans, due to her childhood leaving her friendless and hated up until her twelfth birthday, when she had made her first friend, this has led her to attacking those she feels as belittling her race, despite being only half-faunus genetically.  While a brilliant producer, her physical traits would be less than average, being a rather slow runner, having below-average strength and stamina. This coupled with her innate believes of Faunus superiority and sexism makes her very unlikely to make male-human friends.

Semblance: Inner factory. Using her aura, it allows for her body into a state of overdrive, allowing for an increased strength and agility in her movements. This is also coupled with her brain activity increasing to match the new reaction times.  However, while her semblance is blocked by her lack of aura training, it also has the side effect of overclocking her organs, meaning prolonged usage can damage her vital organs and kill her.

WEAPON 1

Name: Milisendis

WEAPON 2

Name: Urban Robotic Omega

Face Claim - The Demon of the Right Arm , Talk.:
 
Primary Form: Their first weapon is a set of two javelins on each arm connected to rails. When in use they are fired from the end of the rail at the enemy. They are 6Ft long and can be detached when not in use.

Secondary Form: For personal defence after the projectiles are spent, a pair of hand blades 1ft long is connected to their wrist as a means to continue killing until they are destroyed. They can slip inside the arms of the Androids for when they are not needed.

History: As the sole living member, the rest of the hundred strong group would compose of her androids. All having their chest branded with Imperia’s symbol, they would be rather simple in design and be little more than a doll what perform the orders given by Milisendis or Imperia to the letter, all connected to the hive-mind like network linked up to Milisendis. Walking on platforms with five spikes, they can be pulled behind the legs to help stabilize the robot. Lacking any form of personality or self-awareness, they would be little more than a tactical computer in a robot.  Made of steel with the inner systems protected by a Faraday cage located in the head, destruction of the head is the only way to permanently put them down, due to the feeds still being active as long as the core is running. Due to the way they are built, the androids are have a high degree of strength and running speed. Normally inactive unless being used in combat or for taking care of Imperia,  one is kept with Imperia at all times. They are all 6Ft and weight 120kg.

Strengths: While no where as strong or fast as Milisendis, they are still all above-average to the level of a body builder or minor league sprinter, being able to fight a Beacon Student on equal footing, though this is not the case for graduates or full blown hunters/huntresses. Lacking in pain and having their own computing in their head surrounded by the cage, it allows for partial tactical measures but only in the scale of the one android, not the entire group. Since the upgrades by Imperia, they have gained a great deal of autonomy, many becoming self-aware, if only fragments or attributes of Milisendis. Their range has also increased in small numbers, with a maximum active of five androids to go up to 200m before being out of range. However, if she activates any more after, their range drops down to only 40m , meaning she must be careful when she activates it.

Weaknesses: While they look different, both Milisendis and the Omega androids suffer from the same flaws. Unknowing if they lose limbs, breaking down from extreme temperatures. However due to their nature, the exposed joints between arms, legs and body can be used to make removal of their limbs easier. While easily correctable by Imperia, it has been allowed to stay due to the very reason it is a weakness. Due to running on dust instead of the more efficient reactors, they are liable to running low if used in combat for extended periods of time.


Last edited by Frankenstein Joe on Tue Apr 22, 2014 1:29 pm; edited 5 times in total
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Amber
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PostSubject: Re: Imperia Orsborn    Mon Nov 11, 2013 12:28 am

I kind of think her androids need strengths and weaknesses at the very least. I don't really have a problem with anything else, as her weaknesses cover pretty much any other problem area, at least to me.
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Drake Ferrox
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PostSubject: Re: Imperia Orsborn    Mon Nov 11, 2013 3:05 am

Very serious concerns about the androids.

From the looks of it these are self-reliant, sentient entities in their own right. If they warrant their own strengths and weaknesses then one of two things needs to happen.

1 - You apply for all three as a single character application on the 27th of November (since it was decided with Snake that a 2-in-1 character application is 4 weeks wait and this is effectively a 3-in-1 so 5 weeks seems fair, though other mods might push for 6) and you will require at least 4 approvals for it.

2 - You seriously tone the 'weapons' down. If they were completely mindless servitors they'd be fine. But if they're going to have some capability of independence (through advanced tactical computers or being a cyborg) then they need to have a severely limiting weakness such as a severely reduced operating range (forcing a shutdown at 30 yards) or a complete inability to react unless ordered to do so.

At the moment this looks more like a 2-in-1 if not a 3-in-1 character application.

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PostSubject: Re: Imperia Orsborn    Mon Nov 11, 2013 10:23 am

I'm fine with it as it is now, though it will be up to other modmins to see where it goes. +1.
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PostSubject: Re: Imperia Orsborn    Wed Nov 13, 2013 4:01 pm

This looks to be good to me. Should be interesting to see in action.

Approved.

(Side note:on mobile so will move when home if not moved sooner)

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SentientSnake
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PostSubject: Re: Imperia Orsborn    Fri Jan 31, 2014 7:15 am

Pre-edit:
 
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Frankenstein Joe

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PostSubject: Re: Imperia Orsborn    Fri Jan 31, 2014 7:24 am

Edit to Occupation, History, Personality, Weaknesses and Weapon 1.
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PostSubject: Re: Imperia Orsborn    Tue Apr 22, 2014 1:08 pm

Pre-edit:
 

________________________________
The Scaredy Cat - Isabelle Kyoto

The Armless Wonder - Vivian Palladino

The Quiet Trap - Cassidy Nyanza
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Frankenstein Joe

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PostSubject: Re: Imperia Orsborn    Tue Apr 22, 2014 1:32 pm

Slight edit to history in the second paragraph.
Edit to Weapon 2 History, last 2 lines
Edits to Weapon 2 Strengths and Weaknesses
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PostSubject: Re: Imperia Orsborn    Wed Apr 23, 2014 11:16 am

Re-approved.

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The Scaredy Cat - Isabelle Kyoto

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