CHARACTER
Name:
Reynard Moraine
Age:
27
Gender:
Male
Species:
Fox Faunus
Symbol:
N/A
Occupation:
Jack of all Trades/ Criminal
Appearance:
Standing at an even six feet in height, Reynard would appear to be the very definition of bland. Wearing very carefully chosen clothing to appear as unnoticable as possible, it was less camoflague and more a talent for appearing as unremarkable as possible. The sort of person in a room who you might see, but immediately dismiss as irrelevent. Short red hair, green eyes and two fox ears would be the only remotely interesting thing about him, but barely so. Whether they were concealed or revealed, the indifferent attitude he radiated was often enough to make a person move on without a second thought.
History:
Reynard was quickly recognized as a gifted student, excelling in almost every field during his time in training to become a Huntsman, though taking a particular interest in the more clandestine aspects of Huntsman work. Always a bit resentful of his family's expectations, Reynard put his finely honed skills to work shortly after graduating, staging his own death at the claws of Grimm and using his variety of skills to disappear.
Reveling in his newly discovered freedom, Reynard turned to more criminal aspects of life, talking his way in and out of various criminal ventures and dabbling in a little of everything before arriving in Vale to continue plying his trade.
Personality:
Reynard is every inch the clever fox. He tends to be a bit playful, a bit sneaky, and always calculating. If he can find something to exploit or profit from he will steer towards any opening he can spot. If he isn't engaged, he exudes a casual air of indifference.
Strength:
Outside of being a capable combatant, Reynard is incredibly adept in the art of deception. He lives his life like a chameleon, blending into his surroundings with a casual grace. He's a very smooth talker when he chooses to be, often able to work a situation to his own advantage.
Weakness:
While an accomplished melee combatant, Reynard works much better in a team, and his lifestyle doesn't lead to those sorts of opportunities very often, and he will actively avoid combat. He also has little in the way of ranged abilities, and while he has a sizable list of criminal contacts across the continent, he doesn't have any in Vale proper.
Semblance:
Flash of Inspiration: Reynard's Aura begins to glow incredibly brightly, requiring opponents to look away or risk being temporarily blinded (similarly to how your vision acts when staring at bright source of light). It has no offensive or defensive capabilities, and Reynard uses it to distract and escape from aggressive opponents.
WEAPON
Name:
Lucky Sevens
Primary Form:
A nondescript pair of wrist bracers.
Secondary Form:
The bracers expand into full gauntlets, both of which have forearm length sections of blunted metal on top. These sections can slide down from resting above his forearms to extend off the end of the gauntlets via thrusters.
History:
Reynard won the bracers in a game of cards several years into his criminal activities, and has continued to use them due to how unremarkable they appear when not weaponized.