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 Grimm variety

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Posts : 107
Join date : 2014-04-01
Age : 21
Location : Australia

PostSubject: Grimm variety   Wed Apr 02, 2014 5:17 pm

why don't we allow people to create grimm? what I mean is that there are like 6 types of grimm and 3 could be counted as "bosses" so why don't we have a grimm "dictionary" where player-made grimm (staff approved) can be used to add variety in certain plots where the characters are sent to hunt down grimm or get ambushed by grimm.
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Posts : 941
Join date : 2013-09-11
Location : East coast USA Eastern Standard Time

PostSubject: Re: Grimm variety   Wed Apr 02, 2014 5:32 pm

Actually, we do have custom Grimm, a whopping seventeen of them to be exact. They can be found here. It is a bit hidden away as we are sort of in the middle of making the process 'better', but it is inside of Approved, then to Worldbuilding, where it is then stickied at the top.

Malina Eveningstar - The Angry Scorpion - Leader of Team EVAC
Declan Davitt - The Bladed Gauntlet - Member of Team WRDG
Tarra 'Skippy' Rosso - The Happy Squirrel - Ex-member of Team TAUP
Franklin Dillinger - "Boost"
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Posts : 138
Join date : 2014-04-04

PostSubject: Re: Grimm variety   Tue Apr 08, 2014 2:46 pm

Why not make a "Creatures of Grimm" creation section just like the character creation? followed by the "approved Grimm" section, or a section called "The Grimm Encyclopedia", where the approved Grimm are stored with the following format which should cover all of the Characteristics.

Creatures Of Grimm





Armor Rating
*= None EX: beowolf from Ruby Trailer

**= Light EX: "Nevermore"

***= Average EX: "normal" beowolf

****= Moderate EX: Ursa Major

*****= Heavy EX: Death Stalker


Weaknesses/Vulnerable areas
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