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A role playing website based on Monty Oum's RWBY. Create your own character and weapon. Choose to protect the peace, or ruin it.
 
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 Casca Oeste (3rd Year Beacon Student)

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Kai Kurokawa

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PostSubject: Casca Oeste (3rd Year Beacon Student)   Mon Feb 17, 2014 12:59 am

CHARACTER

Name: Casca "Cass" Oeste

Age: 19, Created over the span of the fifth month

Gender: Female

Symbol:
Symbol A circle made of 15 bullet holes on a black field.

Occupation:
Beacon Student

Appearance:
Cass is a fairly short girl, about five feet, three inches tall, and weighs about 90 pounds. Her hair is light brown, but is sun bleached in places, giving it a two-toned color scheme. She isn't very unique in most of her looks, being light-skinned and green-eyed, however there are a few features about her that set her far apart from most beacon students. Truth is, Cass isn't human, but is rather a robot, made to look like a human, and as such has a number of robotic features. First, if you look closely you can see a flaw in the lenses of her eyes, where the glow of electricity form the workings within are visible. Also, on each of her arms there are long slots which slide open to release her weapons, the Madcappers. Lastly, due to some of her...eccentricities, she has visible scars which are actually where ruptures were made in her outer metal shell and where they were repaired by her.

For her clothing, she wears a somewhat simple tan dress shirt, as well as a red neckerchief. She also has a black leather jacket that reaches just below her midriff. All of her upper clothing have slots cut out on the sleeves to allow her to bring out her weapons. She wears a pair of blue jeans which regularly need to be switched out due to the fact that they are regularly shredded. In the small of her back, she has a metal disk with two small opening where thin steel wires attached to her weapons extend and retract from.

History:

CSC-OST

Casca Oeste was, at one time, an experiment of sorts, a huntress AI, made to attack and kill Grimm, and at that time she was but a program. For that time, she lived in prototype weapons, guns, cannons, everything that was in testing to hunt down and kill Grimm, yet, she wasn't content to be a simple AI. She wanted to do the killing herself. And it was this thought that drove her crazy as she sat, dormant in weapons waiting to be used. The solitude was no help either. And yet, there finally came a time when her hopes were actualized. Another weapon it seemed at first, but it wasn't like the others. It was and artificial body, one that was outfitted for sustained or quick combat. One that had its own weapons build into its body.

For a time, Casca's creators had seen that was was losing her sanity, but they didn't expect her to outright disobey them or try to escape them. However, while they tried to transfer another, more stable AI into the new weapon, Casca barged in, locking that AI out of the body and assuming its place. She knew she needed to play as though she was the AI for a time, but that time was short. Once she understood the body and what it could do, she made her escape. Numerous researchers were killed, sliced into small bits by the weapons of the robot, a project known as the Revolrams, but which Casca fondly referred to as the Madcappers, referring to her insanity in their name.

Her escape didn't go unnoticed, but the body itself was still new and malleable by her programming, and she managed to fashion herself a new look. Then she took a name to replace CSC-OST, Casca Oeste, but prefers to be called Cass. She came to Beacon by using her programming to override herself into the system several years ago, and assumed her identity as a student there. She has no fear when it comes to them finding out who she is, or the remaining researchers finding her, she hid her tracks well, but she revels in the chance to fight as a career. While she can control her insanity, it does continue to progress when she fights, and can sometimes result in injury to those close to her as well as her enemies.

Now she lives at Beacon, learning alongside the other students and working to become the greatest weapon she can be.

Personality:
Casca is in short, insane. This being a result of her confinement as an AI, but that isn't the only trait she has. Over the years at Beacon, she has learned to enjoy life outside of combat, and has learned to value her friends, as she has few enough. She is often awkward to talk to, as she has a sort of 'hyperactive twitch' where her eyes will sometimes glitch and look in multiple directions in rapid succession. She's not great at talking about much but combat, however it is something she has been working on. And along with that 'glitch' she has one thing that really shows her crazy, and that is her piercing, uncontrolled laugh (Imagine Jinx from League of Legends). Aside from being crazy, Casca has found a joy in painting landscapes, and has taken over most of her team's room with her pieces, which are mostly of the landscapes around Vale.

There aren't a lot of people whom Casca enjoys talking to, and she only really participates in class when there is a Grimm to kill or another student to fight, but she does want to become more like a normal person if possible.

Strength:
-Combat Ready
-Athletic
-Excellent Reflexes
-Robotic Endurance
-Courageous
-Aware of her 'Condition' and able to counteract parts of it

Weakness:
-Socially Awkward
-Considered Insane
-Difficult to Direct
-Highly Destructive
-Hard to work with

Semblance:

Casca's Semblance isn't actually a semblance. Instead, she has an alternative ability programmed into her visual systems to mimic a semblance. While active, she is given 360 degree, hyper sensitive vision. This allows her to see things that would occur as high speeds to regular people, at a speed which is much easier to react to. This is especially useful when making complex maneuvers with her weapons and needs to pinpoint where she is attacking. This vision also has moderate x-ray capabilities, allowing her to see through things that are within 50 feet of her.

WEAPON

Name:
The Madcappers

Primary Form:
The Madcappers
In their primary form, these weapons are a mix of dust-powered revolver and chakrams, which is fastened to long, thin steel cables which allow them to be used as sort of 'combat yo-yos'. They can be spun in mid flight by firing shots from the revolver pieces, allowing the blades to slice all the more effectively. The revolvers have each of the six types of known dust in them, and the cylinder rotates through manipulation of the wires.

Secondary Form:

The really isn't much of a secondary form to these weapons, except to store them in Casca's arms, in which they rotate and fold together to make them compacted.

History: These weapons were created alongside Casca's body itself, specifically to allow the AI to make use of the semblance programmed into her system. It also allows her to take full advantage of her insane love of combat.


Last edited by Kai Kurokawa on Mon Feb 17, 2014 2:04 pm; edited 2 times in total
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Kooplah
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PostSubject: Re: Casca Oeste (3rd Year Beacon Student)   Mon Feb 17, 2014 2:39 am

So, a robot can't have a semblance as far as we know. So that would need to change. Everything else looks good. I'd be oaky with your semblance stuff not being a semblance, but being part of the systems of the robot.

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Kai Kurokawa

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PostSubject: Re: Casca Oeste (3rd Year Beacon Student)   Mon Feb 17, 2014 11:04 am

Mkay, edited.
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Seiryuu24
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PostSubject: Re: Casca Oeste (3rd Year Beacon Student)   Mon Feb 17, 2014 2:04 pm

That works for me. +1

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Chiu Fong Wong- 1st year student heir of a dead clan
Myung Wen Tai- Experienced huntress driven by vengeance
Rebecca Meskenas- 1st year student with a terrible fear of shirts
Tiaria Azurine- Punch happy 1st year student
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Kooplah
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PostSubject: Re: Casca Oeste (3rd Year Beacon Student)   Mon Feb 17, 2014 2:31 pm

I'll take it. 2 of 2

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Team Kyanos: Kirkka Scarlet Olivia Yakolev Nathan Khrysos Sacha Cichlid
Other Things: Kaali Charen Alban Skyn Event/Moderator
Color Scheme#d70040 #a40031 #af7418 #2f7642 #1853af #545454 #b6ceff
"Speaking." Thinking. Doing. -Sign Language-
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