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| | Rider Blanc | |
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Cheshire Schrodinger Events Minion
Posts : 2205 Join date : 2013-10-16 Location : I Am Everywhere and Nowhere...
| Subject: Rider Blanc Sun Jan 19, 2014 10:55 pm | |
| CHARACTER Name: Rider Blanc Age: 18; born the 7th day of the 7th month Gender: Male Faunus Symbol: - Spoiler:
Occupation: First year student at Beacon Academy Appearance: - Spoiler:
History: - Spoiler:
There is a small village off in the mountains inhabited by faunus of all kinds. It was miner’s town situated closely to many dust quarries and mines. Dust was the village of faunus’s means of sustaining its meager economy. Most of the village boys grew up to either be a miner or a farmer and were proud to become one. There was once boy who was different though. There was but a single child who diverged from the miners’ and the farmers’ path and aimed for something else altogether.
People and townsfolk murmured amongst themselves silently as they passed by a small boy who sat alone between two gravestones in the graveyard.
The boy was very pale with empty red eyes and his hair was a wild mess of white with drooping rabbit ears sticking out of his head. He wore clothes that have been worn out into mere rags. He hugged his knees against his chest, hiding his emotionless face behind them.
The boy had become a sad charity case amongst the villagers. Almost all of them wish to walk up to the boy but are afraid to, feeling that if they touch him, he’ll shatter.
He always sat between those tombstones everyday. He wasn’t homeless or anything. At least he didn’t need to be. Many of the villagers tried to take him in but he always refused the offer no matter who asked. He simply sat there between those two graves that possessed no corpses for the ones who died had no remains to bury.
His name was Rider Blanc, a white rabbit faunus who refused to be a meager farmer or miner. He attended school in the mornings just as other children do, though the teaching would be white noise to him. He was only nine years old and already he was reading college textbooks on dust sciences and mechanical engineering. He was beyond the simple definition of smart but at the same time the epitome of stupid. He was well known for tinkering with junk and trash and experimenting with any dust he can get his hands on. Every single invention and experiment he tried to make ended in both failure and combustion. It was a wonder how he had not been mortally wounded after all the years he spent causing small explosions. It was due to his infamy that he became an outcast to his classmates. They would avoid him and reject him at every chance and turn. Rider never did show any concern over this. He was simply a lone white rabbit in his own little world. He would often walk away from where other kids were to be on his own and none of his classmates would look at him twice. It is strange though how everything in that village seemed to have the one exception.
The voice of a young girl echoed through the village. A small girl with deep blue eyes and wavy blond hair ran towards the cemetery, a hand clenched against her chest and an arm waving above her head beckoning the boy as her fluffy cat’s tail waved behind her. He raised his head upwards to see the girl and gave a weak smile.
The girl ran until she stood in front of him. She offered her hand, which he graciously took and stood up.
The girl’s name was Alison. She has been Rider’s friend for as long as anybody can recall. No matter the weather, no matter the time, no matter the condition, she always came to visit him smiling.
They began to run off but Rider stopped first to turn around towards the two gravestones. He looked at them with sad eyes but forced a smile on his face like one would towards a loved one.
“I’ll come back soon mom and dad,” he murmured aloud before clenching Sarah’s hand and running off with her.
They played in their favorite spot in the valley of flowers just outside the village boundaries. An orphan from birth, Elliot was always lonely and has always hid in the darkness as an outcast. Alison was the first to reach out a hand to him and saved him from his solitude. For that, he owed her everything.
As the day came to its end, they sat atop a hill to watch the setting sun. The sky began to burn a mix of beautiful colors. Rider and Alison gazed up at it and the end of another day.
Alison smiled as she stared off into the simple beauty of it all. The sun lowered slowly, leaving behind a wondrous shine. Rider simply sat under the shade of the tree. He never laid an eye on the sun. Rider only had eyes for Alison and nothing else the whole time.
Alison suddenly looked at Rider. He blushed and his eyes began to wander randomly around. Alison giggled causing Rider to laugh nervously as well.
Alison scooted over towards Rider putting her hand on his. She smiled at him and he did so back.
“Alison,” Rider murmured timidly, “Will you… always follow me…”
“Whether I’m awake or asleep,” Alison replied confidently, “I will follow you and chase after you wherever you go. Even if you go missing I will search for you to the ends of another world.”
“That’s not fair,” Rider mumbled looking down at the ground, “You make me sound like the damsel in distress…”
Alison smiled and scooted closer to him until their shoulders touched. “You’re my white knight,” Alison said, “I expect you to be there for me when I need you.”
“When would you need someone like me?” Rider asked timidly.
“I always need you,” Alison says smugly, “So you better always be there. We’re best friends after all.”
Rider reached under his collar and pulled out a cracked off half of a shiny white stone tied to a string. Alison reached under her shirt and took out a similar pendant except the stone was black. They leaned closer and the two stones connected perfectly together. In front of the setting sun, the completed stone shined as the two smiled at each other.
“We’ll be best friends forever,” Rider stated boldly.
“Forever,” Alison agreed smiling.
Rider adjusted his backpack which he had been carrying the whole time. “Alison… I have something to show you. “
They suddenly heard screams from a distance. They parted and stood up quickly looking towards the direction of the screams. They saw caustic smoke reaching towards the sky. From the source was a blaze of orange light that raged wildly. The village was on fire.
They ran back towards their beloved village to try to find a way to help.
Crowds of people ran about in a crazy frenzy. Some weren’t even hesitant about stepping over others in order to escape. Some even began beating away others in their way and continued running. Everybody was screaming in horror.
Dozens of men have invaded the village, each one wearing the mark of an anti faunus extremist group. They all shot, hacked at, and killed any faunus they came upon without remorse and a smile on their face. Everyone was running, everyone was screaming.
Rider tried to grab Alison and flee but suddenly the crowd rushed at them trying to run away and Rider was dragged by forced to follow in the wave. He tried to push as hard as he can, but the crowd was too strong. The boy was carried away in a wave of panicking villagers.
Rider struggled with all his might. It took everything he had to get to the edge of the swarm. He could barely make out Alison. She was caught in her own mob of people running in the opposite direction.
Rider pushed with all his strength. He outstretched his hand as if trying to grab onto Allison despite the immense gap that lied between them.
Alison reached out as well, screaming at the top her lungs for Rider. They reached and struggled with everything they had, but it was futile as they were separated, forced by the panicking screams of the townsfolk.
Rider tried to call out to his beloved Alison once more, when suddenly everything went black and the wall between the two beloved friends grew that much wider… ~~~~
From twilight to evening and evening to dawn, the sun arises once again. As the light traveled across the land it revealed what had happened to the village the earlier night, unknown to anyone else.
Nothing was left but wreckage of buildings, either halfway or completely burned over. The villagers, or what was left of them, either lay in a pool of their own or someone else’s blood, mutilated into unrecognizable states, or burned into smoldering corpses.
Suddenly a pile of rubble from a crumbling building was stirring. It shook and quaked until a small figure emerged from the ruins.
Rider breathed heavily, coughing out the ashes and debris that fell all over him. He wobbled numbly taking small steps out of the rubble but quickly fell to his knees utterly weakened. He tried to recall what had happened only to regret it as he remembered the genocide.
The boy’s head snapped to the left and the right. Rider searched frantically, but all he saw was death. Everyone was dead. Every single person he ever new and cherished was dead. He was all alone… again.
Rider brought his hands up and clenched the sides of his head. His breathing got harder. He held back tears but they came regardless. He was all alone. All alone…
Rider threw his head back and screamed at the top of his lungs. His bloody cries echoed across the village like the roar of a mad beast, but no one would hear because he was all alone.
But he was not alone. A shot rang out, the bullet brushing against his cheek. Rider could feel the cut there and that it was bleeding. He was frozen and stunned for seconds before he screamed. He spun around to see one of the extremists, a lengthy man with a twisted grin on his face.
“Well, well, so we’ve got a stray rabbit,” he says mockingly, “Oh now it’s definitely worth it staying here while everyone else headed back. I was getting tired of beating corpses.”
It was then that Rider realized the man was holding something in his hand. Rather he was holding someone by her long blonde hair, dragging her through the dirt. Rider stared in horror, his body shaking, and his eyes watering.
“LET HER GO!” he screamed running towards the man. He felt a sharp pain against his head and he was knocked aside to the ground. The side of his head was bleeding and he pressed his head against the wound roaring in pain.
The extremist held a club in his hand smirking. He tossed the little girl aside like a rag doll and strolled towards the boy casually.
“You’re a frisky little guy aren’t ye?” he cooed mockingly. He reached down and grabbed one of Rider’s legs and lifts it up.
“Let go,” Rider growled trying to break free of his grip, “Let me go or I’ll—“
“I’ve always wanted a lucky rabbit’s foot,” he sneered as he raised the club above his head.
With a swift swing he brings it down on the boy’s knee and the broke cracks beneath. Rider screamed in pain as his leg was snapped into a terrible direction. The man laughs as he swings again, the leg cracking upon second impact. The man twisted the leg until it turned in a full circle. Rider screamed and yelled in pain as his leg was twisted beyond natural limitations. The extremist does it again to the other leg, twisting and crushing it with a smile on his face as the young boy screamed in anguish. Holding the club with both hands he proceeds to beat the legs to a shattered mess and laughed with every scream that escaped the boy’s throat.
The man paused for a moment. Rider tried to get up but the pain in his legs was to great. He turned onto his stomach and tried to crawl. The extremist smiled and raised the club above his head, bringing it down on the small of Rider’s back. The club crushed the spine in an instant and Rider let out a scream louder then anything he ever produced before. All feeling in his legs left him and he was unable to move them no matter what he did.
The anti-faunus extremist leaned down and pressed his club against the small of Rider’s back, pressing down on the crushed spine.
“You feel that pain boy?” he murmured as Rider moaned in agony, “I’m going to break every bone in your body until chop off every one of your limbs. I will beat you and torture you until you finally die. And after that, I will finish off that little girl there.”
Rider’s ears twitched at the sound of that last statement. “You… monster…”
“Eh? What was that?” the man cackled, “I’m sorry, I couldn’t hear you over the sound of you not stopping me!”
“Snicker Snack…” Rider murmured.
His backpack suddenly opened and the long neck head of a mechanical clockwork monster popped out with the sound of chattering and a deafening roar. A blast of fire blew from the mouth of the scrap metal beast, swallowing the man in a great blaze. The extremist screamed, dropping his club and stumbling back with his arms flailing. In his moment of utter pain the man tripped on a rock and fell back yelling. The last words that escaped his mouth were curses before he fell back against a metal pike jotting from the rubble and was impaled through.
Rider unbuckled the straps on his backpack and the clockwork monster fell off to the side in a heavy clatter. The young faunus crawled through the dirt and rubble, his useless legs following dragging behind him as he struggled to reach Alison.
“Alison… Alison…” Rider said as he reached her.
Alison opened her eyes and looked at Rider. She coughed several times spewing blood. She reached out her hand towards the faunus boy. Rider reached out and held her hand trembling with tears in his face. He pulled out a handkerchief and tried to press against the wound in Alison’s chest. The cloth was soaked in blood in mere seconds.
“Alison,” Rider whimpered, “You can’t leave me. You have to follow me. Follow me to the ends of the world. You have to stay at my side no matter what. Please.”
“Rider…” Alison murmured, “My… white knight… I… love… you…”
“Alison… I lo-“ Before Rider could finish, Alison was silent and still. Her body went cold and her hand was limp. Rider cried, dragging himself closer to her and wrapped his arms around the dead girl sobbing endlessly. “I was… I was too late…”
~~~~~~
Epilogue
The judges of the weaponry contest sat behind a table before a small arena stage.
“Thank you for demonstrating your design of a mini gun battle hammer,” one of the judges murmured as he wrote his comments on the paper, “Now, who’s next?”
“A student from Lighthouse Academy,” the second judge answered.
The judges waited but nobody stepped up onto the stage.
“Well? Where is he?” the first judge barked.
“I’m late! I’m late! For a very important date!”
A young man with white hair and long white ears was yelling frantically. He was wearing an off-white waistcoat with a blood red neckerchief tied into three ruffles. The cotton blanket with the symbol of a rabbit wearing a neckerchief with a clock at its side covered his legs as he wheeled his wheelchair onto the stage.
“I’m so sorry, I overslept,” Rider apologized.
“You’ve got to be kidding me,” one of the judges mumbled.
“You do realize this is a contest to show whatever weapon you built that you must also demonstrate using right?” another judge asked, “We’re not just giving away scholarships here.”
“I know that sir,” Rider nodded, “I am here to demonstrate the SNARC.”
“Snark? What kind of-“
“Whatever,” the first judge barks waving off the other, “Show us what your ‘snarc’ can do.”
“As you wish,” Rider nodded. “Codeword… Snicker Snack.”
With a mechanical whir and the sound of clattering and gears turning, Rider’s wheelchair shifted and turned until it had transformed into a massive mechanical beast. Straps came out and buckled over Rider’s chest, attaching him firmly to it. His woolen blank remained attached and flapped over the pelvis area like a loincloth. His legs were pulled into the thighs as the seat cushion split on half and covered the legs as they rested inside the metal thighs.
With razor sharp claws and a tail of overlaying blades, the beast stood tall, its eyes lighting up brightly as a visor lowered over Rider’s eyes.
“Jabberwocky Online,” a robotic voice sounded from the Jabberwocky. “Target locked. Firing main cannon.”
The headpiece opened its mouth and let out breath of fire that reached nearly forty feet, shooting into the sky.
“Now what to show next,” Rider mumbled, “The ice breath, the shot gun…”
“Th-that’s alright,” the judge stammered looking up at the towering beast, “I think… we’ve seen enough.”
“Congratulations,” another judge said hesitantly, “You now have a paid scholarship… to Beacon Academy…” Personality: Rider is a fairly carefree person and is always seen smiling. He acts casually around others but comes off as fairly intellectual. He is incredibly studious and extremely talented in machinery and mechanical engineering. He’s a bit of a flirt but is in usual terms a complete failure at it. Infamous for always smiling, it sometimes seems his smile is but a mask and his true thoughts are hidden behind it. It is hard to see what his true personality is but there is one thing for certain. He is extremely protective. When it comes to the safety of others especially his friends, he would go through any lengths to protect them. Strength: *Plainly Genius: An extreme intellectual whose greatest strength is ironically in his nerve system, in other words his brain. His amazing understanding of weapon and dust science gives him an intellectual advantage in battle. *Well developed upper body strength: Years of pushing himself around in a wheelchair has given Rider a well developed upper muscular structure. *Heavy artillery: Possesses a wide array of weaponry at his disposal in battle. *High aura levels: Rider possesses a high amount of aura compared to the average. Weakness:*Book smart not street smart: As big of a textbook nerd he is he is does not have much tactical ability and is fairly average as a fighter. His adaptability is mediocre and he often hesitates when unexpected factors appear. *Handicap: His handicap is that he’s literally handicap. His legs are completely useless and without his weaponry he would be completely useless. It doesn’t help that his weaponry run on limited power supply. *Extremely weapon reliant: Rider relies too much in his weaponry in battle and is literally unable to function without it. It is due to his over reliance in his arsenal that he is completely bound by the limitations of his weapons. *Low aura ability: Though possessing a large amount of aura, Rider is untrained in its usage other then his own semblance. Other then his semblance he is unable to combat with aura. Semblance:Vorpal: Vorpal is a word without a definition because it has a thousand meanings. “Heroic”, “Unbreakable”, “Shining”, and hundreds of other words is in the meaning of Vorpal. Rider’s semblance is called this because there is no solid word that truly defines its ability. Vorpal requires an outside energy source. If Rider is attacked with something made of aura or pure energy such as lightning or fire, the Vorpal semblance can absorb the energy and Rider will remain unharmed by it. Rider is unable to simply hold the energy and add it to hit own though. He must let it out in one of two ways. He can either pump the access energy into his weaponry to power it or change the energy to the shape of a sword and release it outside of his body. In this sword shaping technique, Rider can mold and hone the aura into either one or many swords that he can either hold or shoot off at the enemy. Energy can neither be created or destroyed, only changed or reshaped. Each blade is only as durable as the amount of energy was used to create it. To create multiple swords, Rider would have to divide the energy into fractions and the more he divides it up, the less durable the resulting blade would be. Too much and the blade would only shatter upon contact. Even a thousand blades will be harmless with only a minimal amount of energy. Vorpal is though only limited to outside aura or formless attacks of energy including electricity or fire. It cannot absorb physical blows so if for example a bullet surrounded with fire is shot at Rider, while the fire will be taken in as Vorpal energy, the bullet shell itself will do harm to him. Also, the semblance requires a sacrifice of aura. The amount needed is dependent on the impute of energy. More input= more output. This semblance only works with aura and/or energy created through means of dust. While Rider will remain physically unharmed attacks absorbed by his semblance, he will suffer internal heating by a small percentage depending on the amount of energy he absorbs. His aura is able to lessen this internal heating by a good amount but not completely. Absorbing a fireball for instance will raise Rider's internal body temperature by a minor degree and the amount is lessened by his aura passively. As his internal body temperature increases with each use, Rider will suffer heat fatigue and his movements will be slower as a result. If his semblance is used too much and Rider's body heat becomes too high, Rider may pass out or if his body temperature increases to critical levels too fast then he could very well die. Rider can usually tell when he is near his limits with this semblance and either finds some way to cool himself (which is extremely hard in the middle of a fight) or plain avoids using the semblance at all until his body cools off on its own naturally which takes a long amount of time at normal temperature settings so at this point it usually means the end of Rider's ability to use his semblance at all. WEAPONName: S.N.A.R.C (Super Nitro Accelerated Robotic Contraption) While in its passive form, the weapon has no assault or defensive ability whatsoever. It is not even an automatic wheelchair and requires manual pushing to move. Primary Form: - Snark:
Transformation sequence/explanation:Weapon transformation takes roughly eight seconds.- Spoiler:
Secondary Form: - Jabberwocky:
The Jabberwocky is a robotic suit design for ground terrain combat. The weapon is power by a dust fusion engine utilizing a combination of energy and fire dust to power the suit. The engine and power core is located on the back. The engine is capable of running the Jabberwocky for a full week before the need to refuel as long as only joint movement is used. All weaponry and wheel drive though requires an amount of energy to function. Constant usage of the weaponry may cause it to overheat and forcing the machine to go into a passive cooling stage so all weaponry usage is limited. The Jabberwocky runs on its power supply and would become a dead paperweight if it runs out of energy. At full height the head is about fifteen feet off the ground. - Spoiler:
- Headpiece functions:
The main headpiece possesses cameras giving Rider a wide range of sight through the attached visor and head set. The entire weapon is controlled through brainwave readings and thought command transmitted by this head set. His sight is though limited purely to what the cameras are able to see. The cameras are protected by a thick polycarbonic thermo plastic laminated glass that is bullet proof and highly resistant to most physical attacks (Although a strong enough physical strike could break it). If the camera lenses are somehow covered or blinded then Rider will also be unable to see since his sight is completely reliant on the visuals given by the visor. The headpiece is equipped with four mechanical wires, each one about 15 ft in length and capable of sending electrical currents through the wire. Just like every other weapon equipped to the Jabberwocky, the wires require mental command much like a prosthetic limb. It is though incredibly hard to control a much more unnatural limb like the mechanical wires so forced movement tends to be a little slow. Attached to the headpiece is a rotating revolver chamber with three slots, each one holding a canister containing a large quantity of a specific dust. Each container holds respectively a large amount of fire dust, electrical dust, and ice dust. The headpiece is capable of firing an elemental breath of whatever dust is loaded into it by the revolving chamber attached to it. The user can also change the power output of said breaths and change the strength of the attacks by lessening the amount of dust pumped into the headpiece. A breath of fire can range from a scorching pillar of fire to a minor fire ball barely enough to light a decent campfire. The headpiece also has a special attack, which utilizes all three dust types at once. By pumping a portion of each dust into the mechanism, the device uses rapid rotation in order to break down the dust into gas and then a microwave generator that applies an electromagnetic field to then have heat and energy transferred into the gas. Massive amounts of said energy is pumped into each particle to ionize its atomic structure and molecules and increasing the number of electrons. The Jabberwocky then releases it in the form of charged plasma in a concentrated beam moving at rapid speed. The plasma is deadliest when the target is at a closer range but it less powerful to farther the target. This function though requires a large amount of time to prepare and charge properly. A single shot of plasma will also cause an overheating and the Jabberwocky will go into an automatic passive cooling mode for one turn. It would take two rounds of posting in order to charge making it an inefficient action when fighting solo and incredibly risky in any situation because the Jabberwocky will become completely inactive while charging.
- Bladed Wings/Claws and arm functions:
https://i.servimg.com/u/f57/18/59/78/62/page112.jpghttps://i.servimg.com/u/f57/18/59/78/62/page115.jpgThe bladed claws possess a blade reach of roughly 3 feet each at its maximum and can retract to shorter lengths. The edge of each blade is made of sharpened diamond attached to the steel. Sharp enough to scratch even titanium, the diamond edge blades are design to require speed and momentum to properly cut though. The blades can be switched back and unfold out to full length at any given time. Each arm is equipped with a gatling gun (An M134 Minigun) that is revealed when the upper half opens upwards and the barrels slide out to full length. Running on their own electric dust powered motor, they are capable of firing nearly 1000 rounds per minute at a range of 1000 meters. These are easily the Jabberwocky’s more powerful equipped firearms but while firing its leg and wheel drive movements are slowed while concentration and power is diverted to the arm structure in order to keep the heavy kick from making the arms jolt around wildly. The arms have the strength to lift roughly twice the weight of the Jabberwocky at its maximum but do not exceed that in mechanical strength. Despite the wings, the Jabberwocky is unable to actually fly due to non-aerodynamic build. It is though able to make high leaps into the air using short bursts propelled by the rocket engines on its back and thighs. The wings act as another bladed weaponry utilizing full rotation joint movement. Unlike the claws, the blades on the wings are regular steel sharpened in a keen double edge. The main blade possesses a shot gun on the middle joint. It possesses a short range of roughly fifteen feet and uses mini fragmentation warheads with fire dust cores. Each wing is loaded with twenty rounds each.
- The Tail:
https://i.servimg.com/u/f57/18/59/78/62/page117.jpgThe tail is made up of intersecting blades connected by a mechanical wire. While not particularly fast, the tail has a long range reaching up to 20 feet and a wide range of maneuverability with the ability to swerve and twist like a snake. The arrow head tip possesses an edge made of diamond and can spin rapidly like a drill. It can also split to reveal a shotgun loaded with electrical dust tipped slug bullets. The shotgun only has a range of roughly 10 feet so it requires a close target.
- Other legs and minor weaponry:
https://i.servimg.com/u/f57/18/59/78/62/page114.jpgThe servos themselves move at an average pace so the wheel drive is usually relies on the most. The wheels are powered by there own individual motors (Ducati 851s). Horsepower: 94bhp @ 9,00rpm Torque: 63ft.lb @ 7,500rpm Layout: 851cc 8-valve 90° V-twin Capable of high speed acceleration and quick turns while using all terrain tires capable of driving through all forms of ground, whether dirt, mud, snow, stone, gravel, etc. The back wheels are needed for balance. In the end though they are still normal tires and will become useless if successfully shot at or sliced. Mounted on both shoulders are sub-machine guns capable of firing 600 rpm and is equipped with small mercury tipped rounds and capable of a range of 100 ft. These guns though are harder to aim do to their placement and thus relies of the body’s positioning to aim. These are mostly used to deal with extremely close or numerous targets. These guns also possess a minimal number of ammunition. Weapon Strengths:* Heavy artillery: A wide range of weaponry available for use. * Adaptability: Able to adapt to many combat situations. * High acceleration: High speed wheel drive allows for fast action and maneuvering. Weaknesses:*Power supply is needed for nearly every action. User will become highly vulnerable if power supply runs out or overuse of weaponry causes temporary overheat. *Overheat: Overuse of firearms and range weaponry may cause overheating which will put the Jabberwocky on an automatic cooling state in which it will become completely immobile. *Not a full body suit: The Jabberwocky only armors over the lower arms and everything below the waist. The forearms, torso, and head (save for the eyes where the visor shields over) of the user are still fully exposed. Rider wears no other protective gear so any attacks made to his exposed spots will do full damage. *Each to its own weakness: Each weapon has its own individual faults and weakness. Tertiary Form: Jub Jub Bird The legs fold inward while the thighs remain straight. The tail retracts to roughly three feet and completely straightens. The arms remain free but the wings spread out straight as well as the neck. Overlapping metal plates will slide over the head piece to a point and the overall position will have Rider’s face parallel to the ground standing on the Jub Jub Bird’s arms/talons. This form is capable of long distance flight at minimal speed utilizing air pressure lift and mini turbine engines located on the back as well as miniature rockets located between the intersecting blades that make up the guiding tail. This form is completely devoted only for air travel and carrying up to two average weighted people in the talons. The Jub Jub Bird in other words have no actual combat ability. History: A custom creation of Rider Blanc using his ingenuity and love of mechanical engineering. The original Jabberwocky was a clockwork mech that pops out of a backpack, now the SNARC 6.66 Epsilon (don’t ask about its predecessors) is a customized wheelchair designed solely for the paraplegic Rider to use in his pursuit to become a Hunter, a protector, and a hero. WEAPONName: Bandersnatch Primary Form: - Spoiler:
A pair of armored legging worn by Rider at all times capable of allowing him to move his legs as easily as an Olympic runner. These are usually covered by the blanket Rider has when on his wheelchair. Under the sole of each foot are three small, wheels. A back motorized wheel is able to drop down and its usage is capable of giving Rider an accelerated speed of nearly 60 mph. Each leg is equipped with a chain saw’s chain link with one end attached to the inside of the knee guard while the other end is located on a mini motor on the foot. About a foot of the razor chain goes into the shin and is able to be pulled outward to allow the foot the move and bend normally. Each heel is capable of shooting propulsion dust core fragmentation shells capable of both explosive damage and pushing away the target at the same time ina heavy push. The trigger is any heavy impact or force against the heel of the foot, such as in a kick using the heel or a heavy stomp to the ground. On each thigh is watch that can pop out attached to a 20 ft long extending chain. The clocks are made of highly durable material and incredibly heavy. A small dagger can pop out of each clock. Otherwise though these added chain whips have no mechanical ability and must be used manually. History: Another hard worked design by Rider Blanc. As much of a cripple’s dream come true these legging are, there is a drawback. Unlike the SNARC, the Bandersnatch does not have its own power source. Instead, it requires the use of the user’s own aura to power it. Ten percent of Rider’s aura can power the Bandersnatch for only six minutes. In other words, Rider only has use of the Bandersnatch for one hour before he becomes a useless cripple again. Due to this, Rider almost never uses Bandersnatch except when the SNARC has either completely ran out of power or is somehow crippled in battle.
Last edited by Cheshire Schrodinger on Sun Jan 26, 2014 2:36 pm; edited 6 times in total | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Rider Blanc Mon Jan 20, 2014 11:44 pm | |
| Okay. Your weapon detail is excellent. 10/10. I do not see anything about transforming time. How fast can this thing turn from a chair into a mecha suit of death and destruction?
Also, your semblance sounds potentially very powerful. Does it have weaknesses, such as you can only absorb so much power at a time? Also, this should be clear since all semblance abilities should drain endurance/aura from use, but it can't work forever of course. | |
| | | Cheshire Schrodinger Events Minion
Posts : 2205 Join date : 2013-10-16 Location : I Am Everywhere and Nowhere...
| Subject: Re: Rider Blanc Mon Jan 20, 2014 11:57 pm | |
| About three seconds (according to our residential Transformers expert Wrecker). That has been edited in right under the Transformation Sequence label.
And fair enough. I added that each time it is used it costs roughly 5% or user's aura level. Does that seem fair? | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Rider Blanc Tue Jan 21, 2014 8:37 pm | |
| I'm more concerned about a maximum absorb. For example, this semblance could absorb a nuclear blast(Not the radiation of course) for only 5% aura. My game mechanics brain tells me it would be cool to see something like it costs more aura to absorb larger attacks, or it can only absorb a certain amount per attack or something. Thoughts? | |
| | | Cheshire Schrodinger Events Minion
Posts : 2205 Join date : 2013-10-16 Location : I Am Everywhere and Nowhere...
| Subject: Re: Rider Blanc Tue Jan 21, 2014 8:46 pm | |
| Now that you put it like that, yeah it would make more sense for it to be dependent on the amount of the impute. I will edit that in immediately. | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Rider Blanc Wed Jan 22, 2014 8:03 pm | |
| I will approve this character then. +1 of 2. | |
| | | Vox
Posts : 960 Join date : 2013-09-13 Age : 38
| Subject: Re: Rider Blanc Wed Jan 22, 2014 8:43 pm | |
| Three seconds is way too fast, Wrecker doesn't know what he's talking about. The forces involved with that thing transforming as you have it (nice mechanical designs, by the way) would kill the occupant if it did that within three seconds. Soooo... A wet snap as it activates might be entertaining, but probably something you want to avoid.
Your Semblance, as worded, is a blanket immunity to energy, and technically falls into the anti-aura rule. You added a cost, which is a step in the right direction, but total directed energy immunity had best have a pretty big cost. | |
| | | Cheshire Schrodinger Events Minion
Posts : 2205 Join date : 2013-10-16 Location : I Am Everywhere and Nowhere...
| Subject: Re: Rider Blanc Wed Jan 22, 2014 9:20 pm | |
| Alright, fair enough. Before I try to edit anything though, how much time would you say weapon transformation would take then? As for semblance, what would you recommend to be a sufficient compromise? | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Rider Blanc Thu Jan 23, 2014 12:22 am | |
| Perhaps limiting it to particular types of energy, or, maybe only energy generated by dust or aura? Or something? Just tossing ideas. | |
| | | Cheshire Schrodinger Events Minion
Posts : 2205 Join date : 2013-10-16 Location : I Am Everywhere and Nowhere...
| Subject: Re: Rider Blanc Sat Jan 25, 2014 2:27 pm | |
| So yeah, I edited it to change the transformation time to eight seconds by Vox's advice and changed the semblance so that it's not a complete immunity to energy.
"While Rider will remain physically unharmed attacks absorbed by his semblance, he will suffer internal heating equivalent to fifty percent of what the physical damage would have been. Heating up too much may cause him to be mentally slower and in turn so will his weaponry and fighting ability." | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Rider Blanc Sun Jan 26, 2014 1:46 pm | |
| "Heating up too much may cause him to be mentally slower and in turn so will his weaponry and fighting ability." This is the only part I have a small problem with. I feel like the way that its worded, it could easily be a really ... weak weakness. If you could word it more clearly, perhaps explain that the mental fatigue will take a toll on him quickly, or something, or add more that one's body heating up will eventually cause more than just mental fatigue, as increasing your core body tempurature can easily kill you. I am using this section to judge what it should kind of be like. Perhaps I'm interpreting it incorrectly. Make changes/let me know what you think. | |
| | | Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Rider Blanc Sun Jan 26, 2014 2:39 pm | |
| Approved. Overriding required second approval due to time. | |
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