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RWBY: The RPG

A role playing website based on Monty Oum's RWBY. Create your own character and weapon. Choose to protect the peace, or ruin it.
 
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 Rider Blanc

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Cheshire Schrodinger
Events Minion
Cheshire Schrodinger


Posts : 2205
Join date : 2013-10-16
Location : I Am Everywhere and Nowhere...

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PostSubject: Rider Blanc   Rider Blanc Icon_minitimeSun Jan 19, 2014 10:55 pm

CHARACTER

Name:  Rider Blanc

Age:  18; born the 7th day of the 7th month

Gender: Male Faunus

Symbol:  
Spoiler:

Occupation:  First year student at Beacon Academy

Appearance:
Spoiler:

History:
Spoiler:

Personality: Rider is a fairly carefree person and is always seen smiling. He acts casually around others but comes off as fairly intellectual.  He is incredibly studious and extremely talented in machinery and mechanical engineering. He’s a bit of a flirt but is in usual terms a complete failure at it. Infamous for always smiling, it sometimes seems his smile is but a mask and his true thoughts are hidden behind it. It is hard to see what his true personality is but there is one thing for certain. He is extremely protective. When it comes to the safety of  others especially his friends, he would go through any lengths to protect them.

Strength:

*Plainly Genius: An extreme intellectual whose greatest strength is ironically in his nerve system, in other words his brain. His amazing understanding of weapon and dust science gives him an intellectual advantage in battle.

*Well developed upper body strength: Years of pushing himself around in a wheelchair has given Rider a well developed upper muscular structure.

*Heavy artillery: Possesses a wide array of weaponry at his disposal in battle.

*High aura levels: Rider possesses a high amount of aura compared to the average.

Weakness:

*Book smart not street smart: As big of a textbook nerd he is he is does not have much tactical ability and is fairly average as a fighter. His adaptability is mediocre and he often hesitates when unexpected factors appear.

*Handicap: His handicap is that he’s literally handicap. His legs are completely useless and without his weaponry he would be completely useless. It doesn’t help that his weaponry run on limited power supply.

*Extremely weapon reliant: Rider relies too much in his weaponry in battle and is literally unable to function without it. It is due to his over reliance in his arsenal that he is completely bound by the limitations of his weapons.

*Low aura ability: Though possessing a large amount of aura, Rider is untrained in its usage other then his own semblance. Other then his semblance he is unable to combat with aura.

Semblance:
Vorpal:
Vorpal is a word without a definition because it has a thousand meanings. “Heroic”, “Unbreakable”, “Shining”, and hundreds of other words is in the meaning of Vorpal. Rider’s semblance is called this because there is no solid word that truly defines its ability.

Vorpal requires an outside energy source. If Rider is attacked with something made of aura or pure energy such as lightning or fire, the Vorpal semblance can absorb the energy and Rider will remain unharmed by it. Rider is unable to simply hold the energy and add it to hit own though. He must let it out in one of two ways. He can either pump the access energy into his weaponry to power it or change the energy to the shape of a sword and release it outside of his body.

In this sword shaping technique, Rider can mold and hone the aura into either one or many swords that he can either hold or shoot off at the enemy. Energy can neither be created or destroyed, only changed or reshaped. Each blade is only as durable as the amount of energy was used to create it. To create multiple swords, Rider would have to divide the energy into fractions and the more he divides it up, the less durable the resulting blade would be. Too much and the blade would only shatter upon contact. Even a thousand blades will be harmless with only a minimal amount of energy.

Vorpal is though only limited to outside aura or formless attacks of energy including electricity or fire. It cannot absorb physical blows so if for example a bullet surrounded with fire is shot at Rider, while the fire will be taken in as Vorpal energy, the bullet shell itself will do harm to him. Also, the semblance requires a sacrifice of aura. The amount needed is dependent on the impute of energy. More input= more output. This semblance only works with aura and/or energy created through means of dust.

While Rider will remain physically unharmed attacks absorbed by his semblance, he will suffer internal heating by a small percentage depending on the amount of energy he absorbs. His aura is able to lessen this internal heating by a good amount but not completely. Absorbing a fireball for instance will raise Rider's internal body temperature by a minor degree and the amount is lessened by his aura passively. As his internal body temperature increases with each use, Rider will suffer heat fatigue and his movements will be slower as a result. If his semblance is used too much and Rider's body heat becomes too high, Rider may pass out or if his body temperature increases to critical levels too fast then he could very well die.

Rider can usually tell when he is near his limits with this semblance and either finds some way to cool himself (which is extremely hard in the middle of a fight) or plain avoids using the semblance at all until his body cools off on its own naturally which takes a long amount of time at normal temperature settings so at this point it usually means the end of Rider's ability to use his semblance at all.

WEAPON

Name: S.N.A.R.C (Super Nitro Accelerated Robotic Contraption)
While in its passive form, the weapon has no assault or defensive ability whatsoever. It is not even an automatic wheelchair and requires manual pushing to move.

Primary Form:  

Snark:

Transformation sequence/explanation:
Weapon transformation takes roughly eight seconds.

Spoiler:

Secondary Form:  
Jabberwocky:

The Jabberwocky is a robotic suit design for ground terrain combat. The weapon is power by a dust fusion engine utilizing a combination of energy and fire dust to power the suit. The engine and power core is located on the back. The engine is capable of running the Jabberwocky for a full week before the need to refuel as long as only joint movement is used. All weaponry and wheel drive though requires an amount of energy to function. Constant usage of the weaponry may cause it to overheat and forcing the machine to go into a passive cooling stage so all weaponry usage is limited. The Jabberwocky runs on its power supply and would become a dead paperweight if it runs out of energy.

At full height the head is about fifteen feet off the ground.

Spoiler:

Headpiece functions:

Bladed Wings/Claws and arm functions:

The Tail:

Other legs and minor weaponry:

Weapon Strengths:

* Heavy artillery: A wide range of weaponry available for use.
* Adaptability: Able to adapt to many combat situations.
* High acceleration: High speed wheel drive allows for fast action and maneuvering.

Weaknesses:

*Power supply is needed for nearly every action. User will become highly vulnerable if power supply runs out or overuse of weaponry causes temporary overheat.
*Overheat: Overuse of firearms and range weaponry may cause overheating which will put the Jabberwocky on an automatic cooling state in which it will become completely immobile.
*Not a full body suit: The Jabberwocky only armors over the lower arms and everything below the waist. The forearms, torso, and head (save for the eyes where the visor shields over) of the user are still fully exposed. Rider wears no other protective gear so any attacks made to his exposed spots will do full damage.
*Each to its own weakness: Each weapon has its own individual faults and weakness.

Tertiary Form:  Jub Jub Bird
The legs fold inward while the thighs remain straight. The tail retracts to roughly three feet and completely  straightens. The arms remain free but the wings spread out straight as well as the neck. Overlapping metal plates will slide over the head piece to a point and the overall position will have Rider’s face parallel to the ground standing on the Jub Jub Bird’s arms/talons. This form is capable of long distance flight at minimal speed utilizing air pressure lift and mini turbine engines located on the back as well as miniature rockets located between the intersecting blades that make up the guiding tail. This form is completely devoted only for air travel and carrying up to two average weighted people in the talons. The Jub Jub Bird in other words have no actual combat ability.


History: A custom creation of Rider Blanc using his ingenuity and love of mechanical engineering. The original Jabberwocky was a clockwork mech that pops out of a backpack, now the SNARC 6.66 Epsilon (don’t ask about its predecessors) is a customized wheelchair designed solely for the paraplegic  Rider to use in his pursuit to become a Hunter, a protector, and a hero.

WEAPON

Name: Bandersnatch

Primary Form:
Spoiler:

A pair of armored legging worn by Rider at all times capable of allowing him to move his legs as easily as an Olympic runner. These are usually covered by the blanket Rider has when on his wheelchair. Under the sole of each foot are three small, wheels. A back motorized wheel is able to drop down and its usage is capable of giving Rider an accelerated speed of nearly 60 mph. Each leg is equipped with a chain saw’s chain link with one end attached to the inside of the knee guard while the other end is located on a mini motor on the foot. About a foot of the razor chain goes into the shin and is able to be pulled outward to allow the foot the move and bend normally. Each heel is capable of shooting propulsion  dust core fragmentation shells capable of both explosive damage and pushing away the target at the same time ina heavy push. The trigger is any heavy impact or force against the heel of the foot, such as in a kick using the heel or a heavy stomp to the ground.

On each thigh is watch that can pop out attached to a 20 ft long extending chain. The clocks are made of highly durable material and incredibly heavy. A small dagger can pop out of each clock. Otherwise though these added chain whips have no mechanical ability and must be used manually.


History:  Another hard worked design by Rider Blanc. As much of a cripple’s dream come true these legging are, there is a drawback. Unlike the SNARC, the Bandersnatch does not have its own power source. Instead, it requires the use of the user’s own aura to power it. Ten percent of Rider’s aura can power the Bandersnatch for only six minutes. In other words, Rider only has use of the Bandersnatch for one hour before he becomes a useless cripple again.

Due to this, Rider almost never uses Bandersnatch except when the SNARC has either completely ran out of power or is somehow crippled in battle.


Last edited by Cheshire Schrodinger on Sun Jan 26, 2014 2:36 pm; edited 6 times in total
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Kooplah
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Kooplah


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeMon Jan 20, 2014 11:44 pm

Okay. Your weapon detail is excellent. 10/10. I do not see anything about transforming time. How fast can this thing turn from a chair into a mecha suit of death and destruction?

Also, your semblance sounds potentially very powerful. Does it have weaknesses, such as you can only absorb so much power at a time? Also, this should be clear since all semblance abilities should drain endurance/aura from use, but it can't work forever of course.
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Cheshire Schrodinger
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Cheshire Schrodinger


Posts : 2205
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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeMon Jan 20, 2014 11:57 pm

About three seconds (according to our residential Transformers expert Wrecker). That has been edited in right under the Transformation Sequence label.

And fair enough. I added that each time it is used it costs roughly 5% or user's aura level. Does that seem fair?
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Kooplah
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Kooplah


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeTue Jan 21, 2014 8:37 pm

I'm more concerned about a maximum absorb. For example, this semblance could absorb a nuclear blast(Not the radiation of course) for only 5% aura. My game mechanics brain tells me it would be cool to see something like it costs more aura to absorb larger attacks, or it can only absorb a certain amount per attack or something. Thoughts?
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Cheshire Schrodinger
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Cheshire Schrodinger


Posts : 2205
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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeTue Jan 21, 2014 8:46 pm

Now that you put it like that, yeah it would make more sense for it to be dependent on the amount of the impute. I will edit that in immediately.
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Kooplah
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Kooplah


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeWed Jan 22, 2014 8:03 pm

I will approve this character then. +1 of 2.
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Vox

Vox


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeWed Jan 22, 2014 8:43 pm

Three seconds is way too fast, Wrecker doesn't know what he's talking about. The forces involved with that thing transforming as you have it (nice mechanical designs, by the way) would kill the occupant if it did that within three seconds. Soooo... A wet snap as it activates might be entertaining, but probably something you want to avoid.

Your Semblance, as worded, is a blanket immunity to energy, and technically falls into the anti-aura rule. You added a cost, which is a step in the right direction, but total directed energy immunity had best have a pretty big cost.
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Cheshire Schrodinger
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Cheshire Schrodinger


Posts : 2205
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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeWed Jan 22, 2014 9:20 pm

Alright, fair enough. Before I try to edit anything though, how much time would you say weapon transformation would take then? As for semblance, what would you recommend to be a sufficient compromise?
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Kooplah
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Kooplah


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeThu Jan 23, 2014 12:22 am

Perhaps limiting it to particular types of energy, or, maybe only energy generated by dust or aura? Or something? Just tossing ideas.
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Cheshire Schrodinger
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Cheshire Schrodinger


Posts : 2205
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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeSat Jan 25, 2014 2:27 pm

So yeah, I edited it to change the transformation time to eight seconds by Vox's advice and changed the semblance so that it's not a complete immunity to energy.

"While Rider will remain physically unharmed attacks absorbed by his semblance, he will suffer internal heating equivalent to fifty percent of what the physical damage would have been. Heating up too much may cause him to be mentally slower and in turn so will his weaponry and fighting ability."
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Kooplah
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Kooplah


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeSun Jan 26, 2014 1:46 pm

"Heating up too much may cause him to be mentally slower and in turn so will his weaponry and fighting ability."

This is the only part I have a small problem with. I feel like the way that its worded, it could easily be a really ... weak weakness.

If you could word it more clearly, perhaps explain that the mental fatigue will take a toll on him quickly, or something, or add more that one's body heating up will eventually cause more than just mental fatigue, as increasing your core body tempurature can easily kill you. I am using this section to judge what it should kind of be like. Perhaps I'm interpreting it incorrectly. Make changes/let me know what you think.

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Kooplah
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Kooplah


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PostSubject: Re: Rider Blanc   Rider Blanc Icon_minitimeSun Jan 26, 2014 2:39 pm

Approved. Overriding required second approval due to time.
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